Abstract
The conventional mesh-based Level of Detail (LoD) technique, exemplified by applications such as Google Earth and many game engines, exhibits the capability to holistically represent a large scene even the Earth, and achieves rendering with a space complexity of O(log π). This constrained data requirement not only enhances rendering efficiency but also facilitates dynamic data fetching, thereby enabling a seamless 3D navigation experience for users.
In this work, we extend this proven LoD technique to Neural Radiance Fields (NeRF) by introducing an octree structure to represent the scenes in different scales. This innovative approach provides a mathematically simple and elegant representation with a rendering space complexity of O(log π), aligned with the efficiency of mesh-based LoD techniques. We also present a novel training strategy that maintains a complexity of O(π). This strategy allows for parallel training with minimal overhead, ensuring the scalability and efficiency of our proposed method. Our contribution is not only in extending the capabilities of existing techniques but also in establishing a foundation for scalable and efficient large-scale scene representation using NeRF and octree structures.
NeRF with LoD

Result on Window of the World, ShenZhen
rendering with < 17% of the model
Result on Residential, rendering with < 16% of the model
Result on Sci-Art, rendering with < 22% of the model
Anti-aliasing
No Popup
TDOM

Citation
Acknowledgements
We would like to thank DJI providing us the windows of the world dataset.
The website template was borrowed from MichaΓ«l Gharbi.